﻿using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;

namespace CommonLib
{
	public class UIResourceManager : ResourceManagerBase<UIResourceManager>//,IInitFromConfig
	{
		//string resourcePath = "UI";
		//public override string RootPath => resourcePath;


		////通过配置文件初始化
		//virtual public new bool IsInit { get; private set; } = true;


		protected UIResourceManager() : base ("UI")
		{
			IsInit = true;
		}
		
	}
}